The Arcane Shot feature works with any type of crossbow as well.
The amount of Arcane shots one can use per short or long rest is based upon their proficiency modifier instead of being set at 2.
Add Maneuver Versatility.
If you know any maneuvers from the fighter’s Battle Master archetype, you can replace one maneuver you know with a different maneuver whenever you finish a long rest. This change reflects your physical and mental preparation for the day ahead.
Add the Restraining Strike maneuver.
Immediately after you hit a creature with a melee weapon attack on your turn, you can expend one superiority die and use a bonus action to grapple the target (see chapter 9 in the Player’s Handbook for rules on grappling). Add the superiority die to your Strength (Athletics) check. The target is also restrained while grappled in this way.
We have the additional subclass option of the Tech Knight that you may choose:
https://docs.google.com/document/d/1m3MO9kIUF5RtXYG-DlBzWZJE5EqQ4I_KbEXzFJREe-o/edit?usp=sharing